- Retroarch windows naomi install#
- Retroarch windows naomi manual#
- Retroarch windows naomi archive#
- Retroarch windows naomi Patch#
- Retroarch windows naomi full#
* A manual scan of 100k files takes 20 minutes Now with 1.9.6, on a low spec development machine running Linux: This greatly improves the efficiency of content scanning – and also of playlist management features (since these require nested playlist searches, which now also use the cached content path values/hashes).įor example, before with 1.9.5 and earlier, it was effectively impossible to scan 100k files. In addition, hash keys are used to minimise lengthy string comparisons. Once a playlist hits a couple of thousand entries, this constant reprocessing grinds the scanning process to an effective halt.ġ.9.6 solves the issue by caching all parameters derived from content paths on first use, so when pushing multiple entries to playlists the expensive path operations are only carried out once per existing entry. The problem is that these expensive operations happen every time: push an entry to the playlist, and it will process and compare every existing content path until it finds (or does not find) a match push another entry and it will process every path again.
Retroarch windows naomi archive#
It has to check whether the entry being added already exists in the playlist, which requires a content path comparison – which in turn involves several expensive operations to resolve ‘real’ file paths and deal with any inconsistencies in archive path notation. This happens because the ‘push entry to playlist’ routine is highly inefficient.
Retroarch windows naomi full#
A full arcade romset can take several hours to scan – or days on Linux (where certain file operations that are a NOOP on Windows, etc. arcade romsets) scanning quickly becomes impractical. For small romsets this is typically unnoticeable, but when dealing with very large data sets (e.g. When scanning content, the amount of time required to push each new entry to the resultant playlist increases exponentially with playlist size. Highlights Optimize scanning of large data sets Non-vsynced output without the flip model should also be properly fixed now, when tear support is enabled and flip model is used, it should be possible to fastforward. DXGI Alt+Enter handling has been disabled since it would conflict with RetroArch’s fullscreen mode switch. If not supported, flip mode presentation will not be used and Direct3D will resort back to the legacy blit model instead (less optimal and worse windowed mode). Several fixes: tear control support is queried. The Direct3D 11 driver has been improved for Windows users thanks to Stenzek (DuckStation author).
Retroarch windows naomi Patch#
Linux users should hopefully no longer experience crashes when toggling between normal and threaded video mode with OpenGL thanks to a patch by grant2258.
Retroarch windows naomi install#
This could happen for instance when the user pointed the installer to install to a directory he should not be pointing to (like C:\Program Files for instance or the desktop), and did not heed the warning. This should hopefully prevent potentially disasterous situations from happening again. Improvements to the Windows installer have been made. Security concerns over the AI Service on Windows have been addressed. Instead of it locking up the program, instead the sound is just lost instead. For instance, this could happen if you were playing with headphones on and you decided to suddenly disconnect your headphones. Windows users (with XAudio2 audio driver): RetroArch would previously hang/lock up if you happened to disconnect your current audio device. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store!īe sure to also read our Libretro Cores Progress Report (a link will appear here later). If you’d like to show your support, consider donating to us. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love with our users. The next version of Lakka (with an updated RetroArch 1.9.6 version) is scheduled to be released a week from today. If you’d like to learn more about upcoming releases, please consult our roadmap here.